$&':COPYRIGHT (C) T&D SOFTWARE 1983&=4:1,1:3::200&h359,57:HT(27)256(28):HTHT700' "BM5,40C2R235F2R1F2D135BF10U135H10D135L30ND2U1H1U3H1U3H1U3H1U3H1U3H1U3H1U3H1L169G1D3G1D3G1D3G1D3G1D3G1D3G1D3G1D3NR185U2L30U135E2R1E2BR8BD8R219F5D93L229U93E5"'"BM0,180F10R30NH4F2R185H2NR30H2BH6L185BR6BD2NR32F6R32H6BR18BD1NR4F4R4H4BR18BU1NR32F6R32H6BR19BD1NR4F4R4H4BU1BR18NR32F6R32H6"((248,55),2,2:"BM35,182C5NF8BR182NF8":"BM52,168C2E3R3F3D3G3L3H3U3BR128E3R3F3D3G3L3H3U3":(54,168),2,2:(182,168),2,2(:X220:Y32:"C3":83:X20:Y32:83:@40,"T & D SOFTWARE";:@71,"HOLLAND MICHIGAN";:@130,"REPRODUCTION OF ANY OF THE FOLLOWING IS PROHIBITED.":@194,"T & D SOFTWARE SHALL HAVE")e@226,"NO LIABILITY OR RESPONSIB- ILITY TO CUSTOMER WITH RE- SPECT TO ERROR, LOSS, OR DAMAGES CAUSED BY THESE PROGRAMS.")@421,"COCO CASSETTE NO. 16 OCTOBER 1983") HT) TD03000:* :::"T & D SOFTWARE PRESENTS:":"THE MYSTERY OF THE MISSING COCO-CARRIER (PART 3)":HT** TD13000:*::" AS WE LEFT OFF IN OUR LAST EPISODE, PRIVATE DETDCTIVE COCO-CLUE WAS COMING UP WITH A PLAN TO CAPTURE THE KIDNAPPER.":HT*TD13000:*::X20:Y180:"C3":74+"C4BM"(X28)","(Y75)"NG10R10NF10U4H4L4G4D4"+Y"C2BM"(X32)","(Y40)"U4R2D4L2U4H4U2E4R2F4D2G4"+tX150:Y180:"C3":74,"WHEN YOU MAKE THE DROP, THE BAG CONTAINING THE MONEY WILL ALSO CONTAIN A SMALL RADIO TRANSMIT- TER. WE WILL FOLLOW THE SIGNAL AND CATCH THE VILLIAN.",<HT:(128,60)(68,100),:TD12000:,j(128,60)(68,100),:(0,0)(255,60),,BF,~:14)"OK":HT,(128,50)(170,100),,TD13000:,::X100:Y180:"C3":74-"NOW I MUST BRING THE MONEY TO THE MAILBOX.":HT-TD13000:-::68-'71-J"EASY COME... EASY GO...":HT-[ TD13000:-y!::X20:Y180:"C3":74-""C4BM"(X28)","(Y75)"NG10R10NF10U4H4L4G4D4"-#"C2BM"(X32)","(Y40)"U4R2D4L2U4H4U2E4R2F4D2G4". $X150:Y180:"C3":74.*%"NOW WHAT SHOULD WE DO ?".3& HT.Y'(128,50)(170,100),:T12000:.((128,50)(170,100),:(0,0)(255,50),,BF.):" WE WAIT.":HT.*(128,50)(68,100),.+TD13000:.,I110:150,3:/U-(0,0)(255,50),,BF::"THE RADIO IS SIGNALING. LET'S TAKE A LOOK AT THE SCANNER.":HT:TD14000:/].://(128,0)(128,191),:(0,96)(255,96),/0"SCANNER:":HT/1I010010:(130I,90):150,3:TD170:/2(130I,90):/3::X20:Y180:"C3":74054"C4BM"(X28)","(Y75)"NG10R10NF10U4H4L4G4D4"0}5"C2BM"(X32)","(Y40)"U4R2D4L2U4E2U2R10D1L10NG2D1R10D1L10"06"BM200,180C2 R20H8U30L6U2E6U4H6L8G6D2G4R4D6NR16L6D30G8R20"07(204,170),2,208(200,130,4)1 9"BM190,155 C4U4R2D4F4D4G4L2H4U4E4"1:(194,160),4,419;"SO... IT WAS YOU !!!!"1m<"YOU'RE ON YOUR WAY TO PRISON NOW !!!!":HT1~=TD13000:1>::X100:Y180:"C3":741?"AND NOW THE COCO-CARRIER IS FREETO DELIVER HIS COCO-CASSETTES.":HT2$@X20 220 10:Y50:"C3":83:TD1100::"C1":83:20A::42BB359,126:662UC DRAW MAILBOX2D:"C2":(0,156)(256,156),:(50,172),2:"BM207,155C4U60L28H11R8L8E4F15H15R52D15L16R4D12L4R4D48L4C2"3EY155:X19624816:(X,Y)(X3,Y4),:(X,Y)(X3,Y4),: X:3F MOVE COCO TO MAILBOX3GC1:Y154:X20 90 10:"C3":74:"C4BM"(X28)","(Y40)"U4R2D4F4D4G4L2H4U4E4":"T250O1C":PA1200:PA:X6072:"C5":74:"BM"(X28)","(Y40)"U4R2D4F4D4G4L2H4U4E4":X4HPA11000:PA:"C4BM188,96D18L8U18": PA11000:PA:41I DRAW COCO-ROBOT4DJ(X,Y)(X,Y),4K"BM+0,+0;R16E3R1F3R12U20D20R30E2U2H2L4H4U5D5F4L4G2L12H2L6U1L8H1L10H1L7H1L7G2D3F2D2BU12BR4NG4E3U8"5L"BM+0,+0H1L5H1L5R5F1R5F1R5F1R5F1R5F1R5F1R5F1R5F1R5F1R5F1R5F1R5F1R40U2L45BU2R45"5M"BM+0,+0;H20L48G2F20BR3BU2H16R41F16BL13BU21H1L4H1L4H1L4U32L72D20E1R3E1R3BL6BG2L3G1L3G1L3G1L1G1L1G2L1G3D2F7R30U1H3U1E3U1L22U1E1R3BR24U24R30D24L30"6#N"BM+0,+0;E3U18H3F3R24E3G3D18F3H3L24BR5BU8U8R4D8L4BR2BU2R1BR8U6R4D8L4U2BR2R1BD6BL3L6BR21BD9R7BU3L7BU3R7BU3L7BU5U12R8D12L8BU3BR2R3BU4L3"6O"BM-65,+35;R5F1R5F1R5F1R5F1R5F1R5F1R5F1R5F1R5F1H5L5H1L5H1U6D6L5H1U5D5L5H1U4D4L5H1U3D3L5H1L5H1L5H1L3G1D2F1R1G2D1F2BR32BU12H2U2E2R5G2D2F2L5R12E1H1L4R4E1R1U1H1L4R4"7<P"BM+0,+0;L9U2R4F2D1G2BR20BD10R2BR4R2BR4R2BR4R2BR4R2BR4R2BD4L2BL4L2BL4L2BL4L2BL4L2BD4R2BR4R2BR4R11BR4R2BR4R2"7BQ7ZR DRAW COCO-CARRIER7S(X,Y)(X,Y),:"BM+0,+0;R3U2R5D2L5R7U6L10D6BU6BR3U1L2H2U1R3L7H2U1R4L9H2U1R22D3G3D2R2E3R2E2R2U3H7U1L2G1D2F2H2L2G1D2F2H2L2G1BD17BL6BU5":7T DRAW CASSETTE8.U(X,Y)(X,Y),:"BM+0,+0R3U2R5D2L5R7U6L10D6":Ikooo ={@%@=001cZ&S=VH=K`ӺO70100 Z&L &o L&|9 @""|""<""|" "|"""""|> < >> < " &"""">"""B<""$8$"" >"6*""""""2*&"">"""""><""< """*$<""<$""" ">""""""""""""""*6""""""""> >8 8@ *I ~ ?? |qRt%G  ">> >0 @"&*2"">" " $D~> <<" <"">""""""" >>  " &E50:"V31L255O1"::POKE65495,0:'COPYRIGHT (C) T&D SOFTWARE 1983&O157&Z4,1:&kL$(9):136&BL(4):(0,0)(10,15),,B:X2142:(0,X)(10,X),::X1103:(X,0)(X,15),::(0,0)(10,15),BL,G:&(5,7),5:(5,7)'(5,7),5:(5,7):(3,8)(3,15),:(1,15),:(7,8)(7,15),:(10,15),:(2,2)(1,1),:(8,2)(9,1),:(3,5):(7,5):(3,6):(7,6):(3,9)(7,9),:BO(4):(0,0)(10,15),BO,G(*:(3,0)(7,4),,BF:(3,5)(7,10),,BF:(3,11)(3,15),:(0,15),:(7,11)(7,15),:(10,15),:(0,9)(0,6),:(10,6),:(10,9),:RO(4)( (4,7)(6,7),:(2,11)(2,15),:(3,3):(7,3):(8,11)(8,15),:(1,2)(4,4),,B:(9,2)(6,4),,B:(0,0)(10,15),RO,G:( MB20:BP3:S100:SC0:MS0)0 :(0,15)(255,15),:(0,0):(253,16)(253,191),:X171913:(254,X)(255,X),::X02553:(X,14):)< P1MB)d X(22)11:Y(11)16:(X,Y)13)(X,Y)(X10,Y14),BL,))AO1:CO1:EO1:G01:IO1:KO1:ZO1:UO1:VO1:QO1)147* Q(22)11:R(11)16:(Q5,R)18:(Q,R)(Q10,R15),RO,*LV(22)11:W(11)16:(V5,W)19:(V,W)(V10,W15),RO,*T(22)11:U(11)16:(T5,U)20:(T,U)(T10,U15),RO,*O(22)11:Z(11)16:(O5,Z)21:(O,Z)(O10,Z15),RO,+K(22)11:L(11)16:(K5,L)22:(K,L)(K10,L15),RO,+XI(22)11:J(11)16:(I5,J)23:(I,J)(I10,J15),RO,+G(22)11:H(11)16:(G5,H)24:(G,H)(G10,H15),RO,+E(22)11:F(11)16:(E5,F)25:(E,F)(E10,F15),RO,,!C(22)11:D(11)16:(C5,D)26:(C,D)(C10,D15),RO,,dA(22)11:B(11)16:(A5,B)27:(A,B)(A10,B15),RO,,X(22)11:Y(11)16:(X5,Y)28:(X,Y)(X10,Y15),BO,,108:0-A$:PP12:1,1:P1300::(X,Y)(X10,Y15),,BF:P1300::(X,Y)(X10,Y15),BO,:-!XXX:YYY-\ AO0CO0EO0G00IO0KO0ZO0UO0VO0QO0126-o!(X5,Y)113-"CT 35,38-#(343)247X0XX11:(344)247X242XX11-$(341)247Y16YY16:(342)247Y176YY16-%40.'&(0)5X0XX11:(0)58X242XX11.X'(1)5Y16YY16:(1)58Y176YY16.(HI0:" "(345)247(338)254HI1.)HI1X(22)11:Y(11)16:(X5,Y)41.*(XX,YY)(XX10,YY15),,BF:(X,Y)(X10,Y15),BO,/+(X5,Y)113/,AO050:AAA:BBB/8-AX AA11:AX AA11/W.BY BB16:BY BB16/q/(A,B15)AAA:BBB/0(AA,BB)(AA10,BB15),,BF:(A,B)(A10,B15),RO,/1(A,B)AO0:NA:MB:105/2CO056:CCC:DDD03CX CC11:CX CC1104DY DD16:DY DD16095(C,D15)CCC:DDD0q6(CC,DD)(CC10,DD15),,BF:(C,D)(C10,D15),RO,07(C,D)CO0:NC:MD:10508EO062:EEE:FFF09EX EE11:EX EE110:FY FF16:FY FF161;(E,F15)EEE:FFF19<(EE,FF)(EE10,FF15),,BF:(E,F)(E10,F15),RO,1Y=(E,F)EO0:NE:MF:1051q>G0068:GGG:HHH1?GX GG11:GX GG111@HY HH16:HY HH161A(G,H15)GGG:HHH2B(GG,HH)(GG10,HH15),,BF:(G,H)(G10,H15),RO,2!C(G,H)G00:NG:MH:10529DIO074:III:JJJ2XEIX II11:IX II112wFJY JJ16:JY JJ162G(I,J15)III:JJJ2H(II,JJ)(II10,JJ15),,BF:(I,J)(I10,J15),RO,2I(I,J)IO0:NI:MJ:1053JKO080:KKK:LLL3 KKX KK11:KX KK113?LLY LL16:LY LL163YM(K,L15)KKK:LLL3N(KK,LL)(KK10,LL15),,BF:(K,L)(K10,L15),RO,3O(K,L)KO0:NK:ML:1053PZO086:OOO:ZZZ3QOX OO11:OX OO114RZY ZZ16:ZY ZZ164!S(O,Z15)OOO:ZZZ4YT(OO,ZZ)(OO10,ZZ15),,BF:(O,Z)(O10,Z15),RO,4yU(O,Z)ZO0:NO:MZ:1054VUO092:TTT:UUU4WTX TT11:TX TT114XUY UU16:UY UU164Y(T,U15)TTT:UUU5!Z(TT,UU)(TT10,UU15),,BF:(T,U)(T10,U15),RO,5A[(T,U)UO0:NT:MU:1055Y\VO098:VVV:WWW5x]VX VV11:VX VV115^WY WW16:WY WW165_(V,W15)VVV:WWW5`(VV,WW)(VV10,WW15),,BF:(V,W)(V10,W15),RO,6 a(V,W)VO0:NV:MW:1056"bQO0104:QQQ:RRR6AcQX QQ11:QX QQ116`dRY RR16:RY RR166ze(Q,R15)QQQ:RRR6f(QQ,RR)(QQ10,RR15),,BF:(Q,R)(Q10,R15),RO,6g(Q,R)QO0:NQ:MR:1056h317:iP15:"C":(N,M)(N10,M15),RO,:"C":(N,M)(N10,M15),RO,::(N,M)(N10,M15),BL,7Vj(N,M15)(N10,M15),7bkSCSC17qlSC$(SC)7mSCS SS100:BPBP1:147:"O5BP16BP16BO3"7nSCHS HSSC7o0,5:(2,10)(8(SC$)1,3),,BF:"BM2,10":8pP2(SC$):L$(((SC$,P,1)))::5,0:8Kq"O5BB-AA-GG-AA-GG-FEGG-FEE-DFEE-DD-CE-DD-CD-CC"8r"O1":P15:"C":(X,Y)(X10,Y15),BO,:"C":(X,Y)(X10,Y15),BO,::"O3"8s(X,Y)(X10,Y15),BO,:P11000:8tBPBP1:BP01188u0,0:118v0,0:"O5T2"9w@10,"BOPOTRON";:"T2O4L20CBP4"9?x@105,"GAME OVER";:"CBP4"9PyHSSC 1509sz@234,"SCORE:"(SC);:"CBP4"9{@324,"HIGH SCORE BY "H$":"HS;:"CBP4"9|@453,"HIT TO PLAY";:"CBP4"9}(13)125:0:"O3L50CDEFGAB":10:~0,0:MBMB1:MB1MB1:)MSMS1:MS6MS1:USN 135:MS 129,130,131,132,133,134:"T2O3L16C;CDL8EL8.EL16EDEL8CL8.CL16CDEL8FL8.AL16AGFL4EP16L16CDEL8FL8.AL16AGFL8EL8.CL16C;CDEL8FL16FDL8EL16EC":135;"T4O2L2CL2.B-L4AL6GFEL2E-L1.E-L2CL2.O+CO-L4B-L6AGFL2EL1EP4L4E-L2.DL4EF+GL6ABO+CL2DL1.E-O-L2.E-L4FGA-L6B-O+CD-L2E-L1.EL2O-CL2.B-L4AL6GFEL2E-L1E-P4L4D-L2CO+L2.CO-L4B-L6AGFL2EL1EP4L4E-L2.DL4EFGL6AB-AL2.O+CL4CL2.E-L4DL2CO-L1FL6G;G;GL1.F":135<"T4O2L8GO+L6DD-O-GO+CO-BGL2.B-P8L8GO+L6DD-O-GO+CO-BGL2.B-P8L8GO+L6DD-O-GB-GB-GB-GB-GB-GB-GFDFL2.GL4DL6O+DD-O-GO+CO-BGL2.B-P8L8GO+L6DD-O-GO+CO-BGL2.B-P8L8GL6O+DD-O-GB-GB-GB-GB-GB-GB-GFDFL2.G":135=c"T4O2L4CL8O+C;C;L4CO-L8C;C;L4CB-B-AL8CO+CO-C;C;CO+CO-C;CL4CO+DL2CL4O-CO+L8C;C;L4CO-L8C;C;L4CB-B-AL8CO+CO-CC+DO+DO-DEL2.FP4L2GO+CL8C;CO-AO+CL4O-B-AL2GB-L8A;A;FGL2AGO+CL8C;C;O-AO+CL4DCO-L8G;G;EGL4ABL2.O+C":135=@235,"TAKE OFF!";:"T3L8O2GO+E;E;EDEGL4GP4O-L8GO+E;E;EDECL4CP4L8DL2.CP8L8DCL4EDCP8L8DL2.CO-P8L8G;GAGGEGP8L8O+DL2.CP8L8DCL4EDC":0:135>@236,"ZUG ZUG";:"O1T4L8A;A;AO+L4.CL8O-AP8A;A;AO+L4.CO-L8AP8A;AO+CL4EL8DCL4DL8CO-AO+L4.CO-L8AP8A;AO+CL4.GL8EP8O-A;AO+CL4.GL8EP8O-A;AO+CL4EL8DCL4DL8CO-AO+L4.CO-L8A":0>"T3O3L50":11>L$(0)"BUU4ER2FD4GL2HBR4BDBR4">L$(1)"BRBU5ED6LR2BRBR4"? L$(2)"BU5ER2FDG4R4BR4"?2L$(3)"BU5ER2FDGLRFDGL2HBR4BDBR4"?NL$(4)"BR3U6G3R4BD3BR4"?oL$(5)"BUFR2EUHL3U3R4BD6BR4"?L$(6)"BU3R3FDGL2HU3E2RBRBD6BR4"?L$(7)"BU6R4G3D3BR3BR4"?L$(8)"BR4BU2DGL2HUER2L2HUER2FDGFBD2BR4"@L$(9)"BUFR2EU4HL2GDFR2BRBD3BR4"@@0BP1:P242(24211(BP2))11@R0,5:(P5,5),3:(P5,5):5,0@Z:@@224,"YOU HAVE THE HIGH SCORE. ENTERYOUR INITIALS: PRESS ^ TO CHANGETHE LETTER, _ TO CHOOSE:"@H$"":Y65:X314316A@X,(Y);:(341)247YY1:Y90Y65A%(343)247"P16":152AC"BP4":H$H$(Y):Y65:Aq0:@10,"BOPOTRON";:@105,"GAME OVER";:AwA}BJ@10,"BOPOTRON":"L180CEGCEDGDDAAD+P16CDEGD+A-BF+GP16O5L20CEGAB-DEFGA":@10,"bopotron":"F+A-D+CEEF+DEF":@10,"BOPOTRON":"GAB-DEFCGEA":@10,"bopotron":"D+FG+EEF-G+FGE":@10,"BOPOTRON":"BACEFGACE-D"B~:" YOUR MISSION IS TO SAVE YOUR":"O3CBP16"B"BOP-DROID BY DODGING THE CHASE";:"CBP16"B"ROBOTS WHO ARE TRYING TO KILL":"CBP16"C"YOU. THESE ROBOTS ARE STUPID, SO";:"CBP16"CA"THEY WILL RUN INTO WALLS WHILE":"CBP16"C]"CHASING YOU.":"CBP4"CmX13000:C"T3O3L50":X18:" ":C" BOPOTRON"CX18:" ":(X):CX1500::" BY HENRY SCHROY":X18:" ":(X):D"X1500::X18:" ":(X):DO@224,"KEYBOARD OR JOYSTICK CONTROLS? ";DsA$:A$"K"A$"J"172:A$D"B":A$"K"CT1:CT2DCT 175,176E"THE ARROWS CONTROL YOUR MOVEMENTAND THE SPACE BAR RANDOMLY PUTS YOU SOMEWHERE ELSE ON THE FIELD.":177E"THE RIGHT JOYSTICK CONTROLS YOURMOVEMENT AND THE FIRE BUTTONRANDOMLY PUTS YOU SOMEWHERE ELSEON THE FIELD."EX12000:E:@224,"";:"CB":"DO YOU WANT MUSIC";A$:(A$,1)"Y"SN1:@243,"N";EE1,1E181z&' COPYRIGHT (C) T&D SOFTWARE 1983&10:1&@500,15399&F&y8)"VECTOR GRAPHICS":7)"DEFINITION PROGRAM"'':" USE THIS PROGRAM TO DEFINE THE CHARACTERS FOR THE VECTOR GRAPHICS UTILITY PROGRAM.":" THIS PROGRAM RUNS SIMILARLY TO THE HIGHTEXT MODIFICATION U- TILITY."'096':" IF YOU ARE UNSURE WHAT VECTORGRAPHICS ARE, THEN LET ME EX- PLAIN."(8 " VECTOR GRAPHICS ALSO MAY BE CALLED DEFINABLE CHARACTER GRAPHICS. THE CHARACTERS WHICH YOU MAY DEFINE ARE 8 DOTS (P- MODE 4) OR 4 DOTS (PMODE 3) WIDEBY 12 DOTS HIGH."( " THERE ARE 512 SUCH CHARACTER BOXES ON THE HIGH RESOLUTION SCREEN. THESE 512 SO-CALLED CHARACTER BOXES CORRESPONDE WITHTHE 512 MEMORY LOCATIONS FOR TEXT DISPLAY."( 96:) " THE UPPER LEFT MEMORY LOCA- TION ON THE TEXT SCREEN CONTAINSTHE CHARACTER NUMBER WHICH SHOULD APPEAR ON THE UPPER LEFT CORNER OF THE HIGH RESOLUTION SCREEN."* " THE CHARACTER NUMBER MAY A VALUE FROM 0-63. THIS MEANS THATYOU HAVE 64 DEFINABLE CHARACTERSAT YOUR DISPOSAL."*+96:*" THE CHARACTERS ARE DEFINED BY THIS PROGRAM, THEN THE DATA IS POKED INTO THE WORKING COPY OF VCTRGRPH (VECTOR GRAPHICS) WHICH YOU ARE TO USE IN YOUR PROGRAMS IF YOU SO DESIRE."+u" USE THIS TO CREATE: A WHOLE NEW ALPHABET (WITH LARGER LET- TERS), FUTURISTIC-TYPE CHARAC- TERS, FAST GRAPHICS SHAPES, ETC."+96:,C" YOU WILL NOTE THAT THIS SYS- TEM IS MUCH LIKE 'GET' AND 'PUT'HOWEVER THIS SYSTEM USES MUCH LESS MEMORY THAN ARRAYS FOR GET AND PUT, AND IN MOST CASES WILL BE FASTER THEN GET AND PUT.",N96:,j" TO SUM IT ALL UP,"," 1. THE CHARACTER DATA IS CONTAINED IN THE VCTRGRPH PRO- GRAM."-F" 2. THE TEXT SCREEN MEMORY LOCATIONS 'POINT AT' WHICH CHAR-ACTER SHOULD BE USED THE CORR- ESPONDING PLACE ON THE HI-RES SCREEN."-:"NOTE: WHEN USING VCTRGRPH, IF YOU ARE USING PRINT STATEMENTS TO CHANGE THE TEXT SCREEN LOCA- TIONS, THEN YOU'LL NEED TO HAVE POKE359,57 IN YOUR PROGRAM."-96.b:"NOTE ALSO THAT YOU MAY HAVE TO DEFINE A BLANK CHARACTER FOR YOUR PROGRAM TO USE IF DESIRED.":96.:"IS VCTRGRPH CURRENTLY IN MEM- ORY ? (Y/N)".K$:K$"Y"31. K$"N"27.F1:99. DN1 M"VCTRGRPH" :M"VCTRGRPH"/<:"WHICH PMODE DO YOU WISH TO USE ( 3 OR 4 )";:P: P3 P4 31/_ :" HERE ARE THE COMMANDS:"/e!02"" C - TOGGLE COLOR @ - PUT COLOR AT CURRENT CURSOR POSITION S - TOGGLE COLOR SET Q - QUIT DRAWING, CALCULATE CODES, DEFINE CHARACTERS":960#:"WHICH CODE IS TO BE DEFINED ";MC:MC0 MC127 MC(MC) 350$ MC63 MCMC640%0:CS0:X12:Y2: P4 C1 : C41;&I43 459 32:@I,(246);:@I9,(246);::@43,(10,246);:@459,(10,246);:P3 I76 428 32:@I,(8,143);:1'@0,"COLOR:";:"###";C;:@64,"COLOR";:@96," SET:";:"###";CS;1(MY32X1024:CC(M)1) M,249: P3 M1,2491*K$1+ M,CC:P3 M1,CC1, K$""412-PS("CS@Q^"(10)(8)(9),K$):PS0 412A. PS 47,50,57,60,67,69,71,742\/CC1:P4 C1 C02r0 P3 C4 C12{13922CSCS1:CS2 CS023J2 13:I12 1924K(J32I1024)25 K1285626 CS0 KK64 : KK6437 J32I1024,K38::39339 P4 M,CS64128C15:403P:CCCS64128(C1)16153g;M,CC:M1,CC:403yI011:B0:J0 73?K(1024(I2)3212J)3@ K128 BB2(7J)3A:MI,B:3B843C Y2 404DYY1:404E Y13 404-FYY1:404DGXX1:P3 XX14VH X12 X124_I404vJXX1:P3 XX14K X19 P3 X18 : X194L404MI0 11:B0:J034NK(1024(I2)3212J2)4O K143 K207 835P K159 K223 BB2(6J2):835DQ K175 K239 BB2(7J2):835rR K191 K255 BB2(7J2)2(6J2)5S:MI,B:5T:"THE CHARACTER THAT YOU JUST DE- FINED CAN BE ACCESSED BY ANY OF THE FOLLOWING THREE WAYS:"6U" 1. POKE SCREEN WITH ";MC6+V" 2. POKE SCREEN WITH ";MC646NW" 3. PRINT CHR$(";MC64;")"6X:"DO YOU WISH TO DEFINE ANOTHER CHARACTER ? (Y/N)"6YK$:K$"Y"356Z K$"N"896[:" PREPARE TO SAVE THIS VERSION OF VCTRGRPH.":966\F0:9975] DN1 MF$,15400,16368,15400 : MF$,15400,16368,154007K^"SAVE COMPLETE."7Q_7x`@484,"PRESS [ENTER] TO CONTINUE";7a(13)977b7c:6)"TAPE OR DISK ? (T/D)"7dK$:K$"T"DN1:1047eK$"D"1007fDN17g F1 1058h:8)"FILENAME: ";: F$8Gi:" READY ";:DN1 "DISK"; :"TAPE";8_j" - PRESS [ENTER]"8sk(13)1078yl<(ooo ={@%@ =001o Z&S=VH=KӺO70 1<0 Z&L &o L&|9 @ooo ={@%@ =001o Z&S=VH=KӺO70 1<0 Z&L &o L&|9 @< + <(O&':COPYRIGHT (C) T&D SOFTWARE 1983&14:3&_500: PC(40),PO(40),AP(10),AB(10),PB(40)&f3&~(0,0)(34,44),PB,G&"BM8,30 C1F4R2U4R2D4R2NE4D5D5NR2U5L6D5NL2U5U5":(14,38),1,1&(0,0)(34,44),PC,G'"BM8,30C4 M2,10 C2NR28 E6R16F6 C4 M 24,30":(6,8),2,2'* (0,0)(34,44),PO,G'1 3'H (0,0)(18,6),AB,G'f "BM0,6 C1 E2R10E4R2D6L18'} (0,0)(18,6),AP,G':12)"SKYDIVER":'" IN THIS GRAPHICS GAME YOU WILL BE SKYDIVING FROM AN AIR- PLANE TO A SPECIAL TARGET AREA."(" IT'S REALLY NOT ALL THAT EASY. YOU MUST TAKE IN TO AC- COUNT THE WIND SPEED AND DIREC- TION AND THE POINT FROM WHICH YOU WISH TO JUMP."(84):" THE WIND SPEED AND DIRECTION IS DISPLAYED ON THE TOP OF THE SCREEN IN THE FORM OF AN ARROW. THE ARROW WILL CHANGE COLOR WITHTHE SPEED OF THE WIND. RED IS THE STRONGEST, YELLOW IN THE MIDDLE, AND GREEN IS THE WEAK- EST."*o" THE LANDING PAD AT THE BOTTOMOF THE SCREEN IS RED. YOU MUST LAND ON THIS PAD TO GET POINTS. ALSO, IF YOU LAND TOO HARD YOU WILL NOT GET POINTS. (LANDING TOO HARD COMES FROM OPENING THE PARACHUTE TOO LATE.)":84*:" WHEN YOU WANT TO JUMP FROM THE PLANE, PRESS THE FIRE BUTTONOF THE RIGHT JOYSTICK."+ " TO OPEN THE CHUTE, PRESS THE FIRE BUTTON AGAIN."+" WHEN YOUR CHUTE IS OPEN, YOU CAN CONTROL IT BY PRESSING THE FIRE BUTTON AND MOVING THE RIGHTJOYSTICK TO THE RIGHT OR LEFT. NOTE: THE FURTHER THAT YOU PUSH THE STICK TO EITHER EXTREME, THEMORE EFFECT IT WILL HAVE."+84:,x" AS YOU COMPLETE EACH JUMP, YOU WILL BE ASKED IF YOU WANT TO TRY ANOTHER JUMP. THE JUMPS WILL GET HARDER EVERY TIME.",84,GL10:S0,V0:3:1,0:4,3:X(255GL8):(X,190)(XGL8,191),,BF:X1X:X2XGL8-X220 2 1:(X,10)(X18,16),AP,-TD12-7P(&HFF00):P254 P126 33-f:(X,10)(X18,16),AB,:"V31O1T255L255A"- :I110:(X,14),I,2::82-!(X,10)(X18,16),AB,:Y0:(X,Y)(X34,Y44),PC,-"W(7):87-#P(&HFF00):P126 P254 44.$(X,Y)(X34,Y44),PB,.?%VV11GL:XX(4W)(11GL): X220 X220.O& X0 X0.Y'YYV.d("O5A".)(X,Y)(X34,Y44),PC,: Y146 65.*TD1 100V:.+ (10)5 34 :35.,(X,Y)(X34,Y44),PO,.-W(7):87..P(&HFF00)//(X,Y)(X34,Y44),PB,/L0VV(.5(11GL)):XX(4W)(11GL)1.25:V2 V2/V1YYV/o2P126 P254 57/3H(0):HH31/4HH(11GL):GL10HH2:56/5 GL9 GL8 56/6 GL7 GL6 HH1.5:56/7HH2/8H(H):XXH0 9 X220 X2200: X0 X007;(X,Y)(X34,Y44),PO,0B<"O5A"0T= Y146 650g>TD1 50V:0? (GL)1 45 :460@640A V4 740B X12X1 X18X2 760C:"GREAT LANDING !!!!"0D"BONUS = ";(5V)500(11GL)1 ESS(5V)500(11GL)1F"SCORE = ";S1FG:"READY FOR ANOTHER JUMP ?":841_HGLGL1:GL1 GL11hI271J"O1CCCCCCCCCCCC":I130:(X17,Y22),I,2:"O1A"::TD1500:1K:"YOU LANDED A LITTLE HARD...":782L"O1CDCDCDCDCDCD":I130:(X17,Y22),I,1:"O1A"::TD1500:2AM:"YOU MISSED THE TARGET...":782N:"WOULD YOU LIKE TO TRY THAT JUMP AGAIN ON THE SAME SKILL LEVEL ? (Y/N)"2OK$:K$"Y"272PK$"N"792Q2RTD1500:2S:"YOU FORGOT TO JUMP !!!!":783%T@484,"PRESS [ENTER] TO CONTINUE";3AUR():(13)853GV3fW W 94,93,92,91,90,89,883X91:"BM117,6C4NE6NF6R20":3Y91:"BM117,6C2NE6NF6R20":3Z91:"BM117,6C1NE6NF6R20":3[4,3:(116,0)(140,12),,BF:4 \91:"BM117,6C1R20NH6NG6":4-]91:"BM117,6C2R20NH6NG6":4N^91:"BM117,6C4R20NH6NG6": &':COPYRIGHT (C) T&D SOFTWARE 1983&14:3&500,14999:359,57:B$(6,32)(35)(35)(16,33)(35)(35)(6,32):P$"@A":G$"BC":Y$"DE":TR$(70):FB$(71):BL$"!!"&VG(27)256(28)968:DS15000&I15000 15015:D:I,D:';142,5,255,166,136,224,167,132,48,31,140,4,63,38,244,57'Z:8)"SWERVE 'N' DODGE":(*" USE THE RIGHT JOYSTICK TO CONTROL YOUR RACE CAR ALONG THE RACETRACK. DODGE THE ON COMING YELLOW AND GREEN CARS, AND ALSO,DO NOT DRIVE OFF THE ROAD!!!! (THIS IS HAZARDOUS TO YOU HEALTH.)"(B" THE CONTROLS:"( " LEFT - MOVE LEFT RIGHT - MOVE RIGHT DOWN - SLOW DOWN FIRE - ACCELERATE"( 56)F :" NOTE: WHEN TRAVELING AT AC- CELERATED SPEEDS, THE CAR IS HARDER TO CONTROL, BUT THE POINTVALUES ARE INCREASED.") " YOUR SCORE IS DISPLAYED AT THE TOP OF THE SCREEN, ALONG WITH THE NUMBER OF CARS YOU HAVELEFT.") 56)"T255L255V31":NC3:S0:GL10::1,0*:VL1:@10,"######";S;*@20," ";** NC0 19*VI1 NC:@20(I1)3,(64);(65);:*vI115:@32I,(B$,31);:*PP430:@PP,P$;* VG*GC1 5VL*H(0):V(1):P(&HFF00)* V32 VL1 VLVL1+(P126 P254) VL5 VLVL1+H10 NPPP2:29+6H53 NPPP2:29+?32+j(NP1024)33 (NP1024)97 48+@PP,BL$;:PPNP:@PP,P$;+ VG+ +!T$B$+" (2)1 (T$,1,6)(6,71):36+#SP(6):(T$,SP,1)(70),$ (2)1 (T$,27,6)(6,71):38,4%SP(6)26:(T$,SP,1)(70),O&EC(11GL):EC5 38,]'I1 EC,(PS(8)1:(2)1(T$,PS29,2)Y$ :(T$,PS29,2)G$,),* (PP992)33 (PP992)97 48,+@PP,BL$;: DS:@PP,P$;:@32,T$;: VG-,SS102VL:@10,"######";S;---RR1:R20 22-E.GLGL1:GL1 GL1-R/R0:22-0I05:1,1:"O5ACAC":1,0:"O3ACAC"::NCNC1:NC0 R0:GLGL1:15-1:0,0-211)"GAME OVER"-39)"SCORE: ";:"######";S.4:6)"ANOTHER GAME ? (Y/N)".5K$:K$"Y"14.%6K$"N"53.+7.R8@484,"PRESS [ENTER] TO CONTINUE";.e9(13)57.k:B 9P&aG&iY&qT9F9B&VGpDSj`IJDdNC@SGL VLPPWGC@HXVPT 9ooo ={@%@ =001o Z&S=VH=KӺO70 1<0 Z&L &o L&|9 @U}}UU}}U򫟟_\\55>PSS* Uj^^^ZZZ_UUUUU<0000U}}UU}}U1<0 Z&L &o L&|9 @< """""" *"""""*(*** ** *""** *** *""***""*""**""** &' :COPYRIGHT (C) T&D SOFTWARE 1983&9: "NIMBO" BY&Q(:BY DON HUGHES AND&d2:JESSIE JAMES&w<:P.O.BOX 6363&F:SAN BERNARDINO,CA 92412&P2000&Z A(15), B(15):T15&d X 1 15&n A(X)&x X& X 1 3: B$(X):X' X 1 3: C$(X):X' 1070'': 670'9 HUMANS MOVE'c@ 448,"REMOVE HOW MANY BOXES (1-3)";'k H'ȅ H1 H3 @448,(26,143);:180'҅ HT 180'܀ X1 H'@448,(32,143);'@ 448," BOX #";X;' H(X)(  H(X)15 H(X)1 240() B(H(X))0 400: 240(7B(H(X))0(?" X(N, X 1 H(Z6 200,1(m@@ A(H(X)),E$;(J@ A(H(X))32,E$;(T Y1 500: Y(^ X(hTTH(rP$"HUMAN"(| 870( INVALID CHOICE(@448,"THAT BOX WAS REMOVED") Y 1 1500: Y)&@448, (26,143);),)A COMPUTERS MOVE)U‡@448,"my turn")j̀ X1 1000: X){օ T15 H2) T13 T9 T5 H1) T14 T10 T6 H1) T12 T8 T4 H3) T11 T7 T3 H2* T2 H1* T 1 H1*  X 1 H*-&Y(15)*@0 B(Y)0 550*K:H(X)Y*YDB(H(X))0*aN X*X X 1 H:@ A(H(X)),E$;: @ A(H(X))32,E$;: 100,1*b Y 1 500: Y*l X*v@448,"i chose:";: X 1 H:H(X);: X* Y1 1000: Y+TTH:P$"COCO": 870+' set-up screen+<@0, (32,191);+R@416,(32,191);+b Y 1 27+y(0,Y,4):(63,Y,4)+Ƌ Y+A$(175)(175)(175)(170)+ڀ X 1 15+@ A(X),A$;:@ A(X)32,X;+@137,(B$,15);+@ A(X)32,A$;,@230,(B$,20);, X,)@324,B$;,; @13,"NIMBO";,K* X 1 15,V4B(X)1,^> X,HE$(143)(143)(143)(143),R,\ check for win/lose,f T0 P$"HUMAN" @ 448,C$((3));:COCOCOCO1: 900-#p T0 P$"COCO" @ 448,B$((3));:HUMANHUMAN1:900-Az P$"HUMAN" 450 : 180-W X 1 2000: X-m @ 448,NM$;HUMAN-@465,"NIMBO";COCO- @ 480,"care to play again?";-A$: A$"" 940- A$"N" :- X 1 15:B(X)1: X-T15:160.Ԇ 68,73,78,83,88.+ކ 196,201,206,211,216.E 324,329,334,339,344.j you win-luck is with you human. beware-nimbo is a poor loser. ha! nimbo just let you win!. stupid human-why don't you try?. i won without even concentrating/#$ the superior mind has won again!/*.0/H8 @ 105,"CAN YOU OUTWIT";/fB @ 137," THE MIGHTY ";/L @ 169," NIMBO? ";/V X 1 1500: X/` @ 321," WHAT IS YOUR NAME, O UNWISE ";/j @ 353," CHALLENGER ";0 t@369,"";: NM$0~00K@32," NEED INSTRUCTIONS(Y/N)";: A$: A$"N" 0` X 1 500: X0 @ 96," YOU HAVE TAKEN IT UPON YOUR- ";0 @ 128," SELF TO TRY TO OUTWIT THE ";0 @ 160," MOST-WISE NIMBO. THE TASK ";1 @ 192," BEFORE YOU IS TO REMOVE ";1Oć @ 224," EITHER 1,2 OR 3 BLUE BOXES ";1· @ 256," ON YOUR TURN, AND SOMEHOW ";1؇ @ 288," FORCE ME TO TAKE THE LAST ";1 @ 320," BOX. BUT, IF I FORCE YOU TO ";2 @ 352," TAKE THE LAST BOX, YOU HAVE ";2? @ 384," AGAIN DEMONSTRATED YOUR LACK ";2o @ 416," OF WISDOM AND THE POWER OF ";2 @ 448," NIMBO! ";2@ 484," PRESS ENTER TO PLAY";: A$22(Y(15): Y;: 13202&(: COPYRIGHT (C) T&D SOFTWARE 1983&20:1&K2000,15999: FT$(3)&`I03:FT$(I):&BASIC PROGRAM,DATA,MACHINE LANGUAGE,TEXT EDITOR FILE&&5)"TAPE ANALYSIS UTILITY":'W" THIS BASIC/MACHINE LANGUAGE HYBRID UTILITY WILL HELP YOU ANALYZE ALOMST ANY TYPE OF COLOR COMPUTER GENERATED PROGRAMOR DATA TAPE."' :" THIS UTILITY WILL PROVIDE IN-FORMATION SUCH AS FILENAME, FILETYPE, FORMAT, GAP FORMAT, AND START AND EXECUTE ADDRESSES OF MACHINE LANGUAGE PROGRAMS."( 60( ( " THE FILENAME, WHICH MAY BE FROM 1 TO 8 CHARACTERS LONG, IS DISPLAYED WITH THE OTHER IN- FORMATION MERELY TO SERVE AS A CONVENIENCE."( )" THE FILE TYPE INFORMATION IS ENCODED AS ONE BYTE ON THE TAPE IN THE FOLLOWING MANNER: 0 - BASIC PROGRAM 1 - BASIC DATA FILE 2 - MACHINE LANGUAGE PROGRAM 3 - TEXT EDITOR SOURCE FILE")60)*(" THE NEXT BIT OF INFORMATION THAT IS DISPLAYED IS THE FORMAT.THIS FORMAT TELLS WHETHER THE TAPE IS ASCII FORMAT OR BINARY FORMAT."+" ALL DATA FILES AND TEXT ED- ITOR SOURCE FILES ARE SAVED IN ASCII FORMAT. ALL MACHINE LAN- GUAGE PROGRAMS ARE SAVED IN BINARY FORMAT. A BASIC PROGRAM, HOWEVER, MAY BE SAVED AS EITHER ASCII OR BINARY."+60::" WHEN A BASIC PROGRAM IS SAVEDIN ASCII FORMAT, THE BASIC KEY- WORD 'RESTORE' WOULD BE SAVED AS 7 SEPERATE BYTES. WHEN A BASIC PROGRAM IS SAVED IN BIN- ARY FORMAT, THE KEYWORDS, WHICH ARE NORMALLY STORED IN MEMORY",y"AS ONE- OR TWO-BYTE 'TOKENS', ARE SAVED JUST AS THEY WOULD IN APPEAR IN MEMORY. THE KEYWORD 'RESTORE' WOULD BE SAVED AS ONE BYTE."-.60::" ONE CAN SEE THAT WHEN A PRO- GRAM IS SAVED IN ASCII FORMAT IT WILL REQUIRE MORE TAPE (AND MORE LOADING TIME) THAN IF THE PROGRAM IS SAVED IN BINARY FOR- MAT.":-760-=-" THE NEXT THING FOUND OUT BY THIS UTILITY IS THE GAP FORMAT. THE GAP FORMAT MAY BE EITHER ONEOF TWO THINGS; IT IS EITHER 'GAPS' OR 'CONTINUOUS'."." THIS REFERS TO WHETHER THE FILE WILL LOAD CONTINUOUSLY THROUGH MEMORY, OR LOAD AT ONE ADDRESS, WITH THE OTHER BLOCKS LOADING AT NON-CONTINUOUS AD- DRESSES.".60:/" BASIC PROGRAMS ARE SAVED IN A CONTINUOUS FORMAT. BASIC DATA FILES MAY BE EITHER CONTINUOUS OR GAPPED. MACHINE LANGUAGE PRO-GRAMS SAVED ON TAPE WITH THE CSAVEM COMMAND ARE SAVED IN A CONTINUOUS FORMAT; WHEREAS MACH-";/"INE LANGUAGE PROGRAMS SAVED TO TAPE BY AN ASSEMBLER ARE USUALLYGAPPED. TEXT EDITOR SOURCE FILESARE USUALLY GAPPED."0600t:" THIS UTILITY WILL ALSO FIND THE START AND EXECUTE ADDRESS OF MOST MACHINE LANGUAGE PRO- GRAMS."0" THIS MAY COME IN HANDY WHEN YOU WISH TO MAKE A BACKUP COPY OF A MACHINE LANGUAGE GAME OR OTHER TYPE OF PROGRAM."0 60:1!" NOTE: IF YOU ARE NOT SURE OF THE ENDING ADDRESS OF A MACHINE LANGUAGE PROGRAM, SIMPLY USE THEHIGHEST POSSIBLE ADDRESS. THIS WILL ENSURE THAT THE ENTIRE PRO-GRAM WILL BE SAVED, THOUGH SOME TAPE MAY BE FILLED WITH USELESS"2 ""DATA THAT WAS SAVED WITH THE REST OF THE PROGRAM."2)#6024$:632T% (&HA004)256(&HA005)2l&126,&H3E:127,&H802' (&HA006)256(&HA007)2(2)(&H7C)0 (&H81)0 "?IO ERROR":2*:F$""2+I16000 16007:F$F$((I)):3,FT(16008)3-AF(16009)3(.GF(16010)3G/TR(16011)256(16012)3f0ST(16013)256(16014)3{1"FILENAME: ";F$32"FILE TYPE: ";FT$(FT)33"FORMAT: ";:AF0 "BINARY" :"ASCII"34"GAP FORMAT: ";:GF255 "GAPS" :"CONTINUOUS"4 5 FT2 564#6"START ADDRESS: ";ST4?7"EXECUTE ADDRESS: ";TR4z8:"WOULD YOU LIKE TO ANALYZE ANOTH-ER TAPE ? (Y/N)"49K$:K$"Y" 364:K$"N"574;:4<@484,"PRESS [ENTER] TO CONTINUE";4=(13)614>5?:" READY TAPE";5@" - PRESS [ENTER]"5+A(13)6551B+pwwwwwwwwpwwwwpwwwwwwwwpwwwwpwwwwwwwwpwwwwpppppppppppppppppppppppppppppppppppppppppppppppppwwwwwppwwwwwppwwwwwpppppppppppppppppppppppppppppppppppppppppppppppppwwwwpwwwwpwwwwwwwwpwwwwpwwwwwwwwpwwwwpwwww?DTITLE-DTILE-GCODE.TITLE-CLEAR1 ALPHA0͆INFORM.GEN.GHALT1SKIP40COUNT0JOYSTK.ZHI1.jLO1.pODD.xEVEN.zHI2.LO2.ENTER.ÃDLY.BREAK.ϔAUTO.MANL.CODE/TEST2/TEST1/ޒA1/0A3/8TEST3/TEST4/A4/dA5/lSTDOT/SETDOT/JSCNT/ؔTST2/END1/TST4/END20SKIP10STNBR0END30SKIP20ASKIP30aCLNBR0NU0ALPHA10ЕENDLN0RETURN1STL0LOOP1X X x X X X X x X X h x# X X X x X X?? |qRt%G  """> >0 @"&*2"">" " $D~> <<" <"">""""""" >>  """|""<""|" "|"""""|> < >> < " &"""">"""B<""$8$"" >"6*""""""2*&"">"""""><""< """*$<""<$""" ">""""""""""""""*6""""""""> >THIS IS THE COMPUTER SIMULATIONaGAME CALLED LIFE.aTHE SCREEN IS DIVIDED INTO ANaAREA OF 60 BY 40 CELLS.aTHE CELLS LIVE OR DIE ACCORDINGaTO THE NUMBER OF ADJACENT CELLS.aA CELL WITH TWO OR THREEaNEIGHBORS WILL LIVE.A CELL WITHaLESS THAN TWO NEIGHBORS OR MOREaTHAN THREE NEIGHBORS WILL DIE.aANY EMPTY CELL WITH EXACTLYaTHREE NEIGHBORS WILL PRODUCE AaNEW CELL IN THE NEXT GENERATION.bPRESS ANY KEYbCONTROLSbRIGHT JOYSTICK-MOVES CURSORaRIGHT FIRE BUTTON-WHEN PUSHED ITaSETS A CELL.aENTER KEY-STARTS THE PROCESSINGaOF THE CELLS.aBREAK KEY-RETURNS CONTROL TO THEaJOYSTICK.aCLEAR KEY-RETURNS CONTROL TO THEaJOYSTICK AND CLEARS THE SCREEN.a"A" KEY-SELECTS THE AUTOMATICaMODE.a"M" KEY-SELECTS THE MANUAL MODE.aSPACEBAR-ADVANCES GENERATIONSaIN THE MANUAL MODE.aWHEN THE ENTER KEY IS PRESSEDaYOU ARE IN THE MANUAL MODE. THEa"A" KEY MUST BE PRESSED TO RUNaAUTOMATICALLY.bPRESS ANY KEYb INSTRUCTIONS(Y/N)?bGENERATIONbX O˷ɷ?÷ŷ?"3_&J&~6?9 5E 8ͭN'/Y&9 1ڎ 8͎$8ͽ9,8͎ 8͎$8ͽ99 $5X8ͽ88  Z">%=&p T:44[5" 2%2 =05 @~''3_&O @ &_?󭟠' 'jA&?M&_??' &֎_?A&_7馄7馈_7馈7ަ`7ަ7O&p&p_7񦈡77a7`7񦄽7O&&0?&0?"_'0}??&!4ৄ @0?&0b??"?&?'3A?'(!84pp&\5&\94&\5pp&\9?1!??\ % ?L? ?$8 %? % ?L? ?$8d%a? % ?L? ?$8%A? "'$8'%-?O_$0%&9O??????90=0O1 L&?9?a& ?0? b' =0OL0 &0 9'O&&95 DISK 16 NUMMYSTCOV3BAS'BOPOTRONBASVGUTIL BAS}VCTRGRPHBIN SKYDIVERBAS RSWERVE BASNIMBO BASTAPEANLZBAS5LIFE BIN